The meaning and impact of film in American society

The meaning and impact of film in American society

Constant exposure to entertainment violence may alter reasoning, just like in real life. Films give touching and behavioral processes that change the general perception of violence. Studies have been conducted to investigate the relationships between real life and film violence exposure. The results show a correlation between exposure to film violence and real life violence. Film violence exposure and media violence exposure changes the empathy and attitudes towards violence. Other studies indicated that exposure to video game violence and movie violence was associated with significant pro violence attitudes. In children and underage, active personality of playing video games, strong commitment, and the inclination to the violence was seen as a chief contributor of fantasy violence. This fantasy is most likely to translate into real life violence in future. The child may turn to be a violent person applying the videos and movies ideas (Boggs & Petrie, 2005).

The rate of crimes of violence in the US has decreased since 1999 according to statistics conducting to bureau of justice. Nevertheless, self reported violent offenses by the youth have not declined. Exposure to violence has been viewed as a major cause of succeeding belligerence and violence. Studies show that recurring exposure to entertainment violence in films may change the cognitive perception of viewers. The bureau of justice estimates that despite diminishing rates of violent crime, young people and adults in the US still practice such crimes. Introduction to the public violence may cause a variety of poignant reactions including terror, annoyance, nervousness and gloominess (Funk, Baldacci, Pasold, & Baumgardner, 2003).

Among the kids, such experience may weaken the growth of emotion regulation skills. Impaired emotion as a result of watching a film may cause an increasing likelihood of hostile or violent behavior. Publicity to society violence may also increase the probability of violent behavior through the expression and strengthening of aggressive attitudes. Like in films the individual relies to violence as a problem solving strategy. Violence in films and media is also considered by many to be a chief contributor to hostile and violent behavior in real life as people relate with the actors (Funk, Baldacci, Pasold, & Baumgardner, 2003).

Film violence is the most widespread and most systematically studied source for children and adolescents. Some of the projected strategies of effect are close to those believed to be active in contact to community violence. Expression and strengthening of sadistic actions, reducing sensitivity to the real life impacts of violence with augmented pro violence postures.

Music videos are associated to films in encouraging violence. Nevertheless, a recent analysis suggested that only fifteen percent of the total music videos investigated contained violence. Introduction of online viewing of films on the internet has also increased exposure to violence content. Research has revealed that films containing violent scenes are rampant on the internet. Their content is open for viewing to all kinds of people (Funk, Baldacci, Pasold, & Baumgardner, 2003).

Film industry provides one of the newest and most important sources of screen based media violence. Video games are made to imitate real films. The players of these games actually take part in violence virtually. To some extent, they generate the video game actions, rather than merely being a content receiver. The films featured in these video games must be very violent. In order to succeed as good player at a violent video game, participants have to identify and then choose aggressive strategies. Frequent violent choices provide a nonstop cycle of prize. Violence is presented as necessary to win the game and therefore justified in the film. Violence is viewed as lacking negative consequences. As a matter of fact, the main actor in a film or a movie is depicted as a hero. The viewers tend to identify themselves with the actor and end up embracing violence (Bushman & Anderson, 2001).

Many experts assert that playing violent video games and watching violent films increases negative cognitions. This normally affects the personal perception towards violence and alters the behaviors. Movies are an important part of our modern lifestyles. They can be relaxing and a very good way of passing time. Different types of films are available in the market to suit varying age, sex and origin. Movies are a good way for expression, enjoyment and entertainment to the producers, actors and the audience. Movies can also be very educational. In the film industry, the techniques used in to capture the film and the sound to create a charming scripts, needs a lot of experience and talent. Movies can be very impacting and have really contributed in shaping the American society. It is important to note that films vary in theme and expression. They can be very educative but o the other hand, they contribute to moral degradation. The main stakeholders in film production are the directors and the actors. These people can make a point that will influence the heart of the viewers (Bushman & Anderson, 2001).

There are some positive influences of films in American society. These include the display of freedom of expression. In a film, a character or an actor is created and talk about something freely influencing the viewers. Film by use of particular actor is able to display virtue by use an exceptional personality. This has an immediate positive influence on the society. Movies can be used in expression of right over wrong and good over evil. This has an educative and a positive element. In terms of lifestyle, films display wise use of wealth. As far as gender is concerned, film industry has helped in shaping the society by display of freedom of sexuality.

Film in American society plays a critical role in formation and reflection of society. The film industry has contributed in connecting the world to persons and reproduction of the personality of the society. Some studies have suggested that media wane or set the limits of the individual’s ability to act alone. Films and movies sometimes are credited as an influence suggestive of the society. Some studies, nevertheless, suggest more reasonable impacts of the films. Present scholarship presents a more intricate connection between the films and society. The movies on providing information from a system of associations and influences affect the individual interpretations and assessments of the data given. The penalty and ramifications of the film communicate not simply to the way interesting proceedings are perceived, but also to a mass of cultural influences that function side to side to the film industry (Bushman & Anderson, 2001).

The film industry has a significant social and cultural effect upon society. This is supposed upon their capability to attain a broad audience. The industry is known at delivering strong and influential messages to the society. Studies investing the impact of media on society concludes that delivery of a message in film industry is often more significant than the content of the message. This shows how influential the films can be to the society. The messages in films are usually very persuasive to the target audience. The messages have been influential as they have been mainly accountable for shaping people’s daily lives and day to day activities. Many films are broadcasted in television. The dissemination has a great amount of control over the content society watches. The media broadcasting dictate the times of the day in which the film viewed. This has a direct impact on the message conveyed and the audience targeted. The films in the market have their messages distributed even through the internet. This creates an opportunity for more varied peoples’ view points. The message and information in thousands websites alter the social and cultural opinions of the public. They also encourage a heightened level of consumer contribution (Donnerstein & Smith, 1997).

Various studies have been conducted to assess the negative impacts of the films in the society. Films are known to be addictive. This effect has been noted to have a negative impact on the welfare of youth. Many young people waste a lot of time in films and movies. The predicament will probably get worse in future. Many young people get a wrong impression of the films and change their perception of life while they are still in school. Many movies contain sexual and violent scenes. The scenes can be educative in some ways but unnecessary and possibly harmful for viewers. The effectiveness and impact of the message in films can be positive but it can also be negative. The message could be misinterpreted by children and teens. This means they could be negatively influenced. Generally, there are some scenes in films that can be considered harmful to the public. Glorification of wealth can affect the young people who are still developing their character. In some films some scenes exhibit glorification of violence. This may affect the general public into applying what they see in movies. Issues related to power, right or wrong and use of money is sometimes misrepresented in the films.

Television has been seen as a major way of access to violent films. Violence in television films and movies has its impact on children and families. Television is also believed to influence the reasoning and the behavior of many children and teens. Children view their favorite actors on movies as sensible worth copying. Some television shows cause violence in society. The violence movies have insatiable lust for audience, both kids and grownups. Some films shows freely on national television have crime and violence as their themes. The result is that many people want to emulate their favorite actors in the films and end up copying them.

There are many instances of violence in the movie Crash. Each scene in this movie has the character participating in violent activities. Even the police are seen harassing black people. There are many instances of bloodshed and gunshots. The movie exposes the everyday unstudied biases carried around like a hidden weapon. This is seen as the reason why the society is distorted. There is a lot of racism depicted in the movie. Every character in the movie is racist and is biased about another race. We see no good characters in this movie. At least every person is involved in a violent act. Most of the people in the movie are in contradiction about their uncertainty, and live disengaged from reality.

The racist policeman Ryan appears to be the most uncertain character in the movie. Although his partner urges him not to pull over what is obviously the mistaken vehicle, he moves ahead. His anger seethes following his role and starts to trickle out as he feels up the driver’s wife. The circumstances could become violent as every person catches their breath. Later, his partner Hanson can hardly conceal his revulsion after his shift requirements a switch of partner. The same way the wife, Christine cannot contain her revulsion at her husband’s behavior. An instance of aggression is depicted as she violently berates him. Ryan goes home to an ill father and lovingly watches over him as he fights with a strange kidney disease. The extent of his resentment is exposed when he visits the HMO the next day. He pleads with them to take care of the expenses of his father’s sickness. The situation turns violet as he blames the black people for his father’s misfortunes.

When he arrives at the crash scene, the situation is changed. The driver is caught in the inverted car and gasoline is coming out. A fire has begun in the other vehicle. He tries to get closer to save the victims only to be confronted by Christine. This is the very woman he molested the night before. She becomes panic-stricken after seeing him. At this time he regrets the other night as he begs her to gain her trust. In this scene we see violence threatening to destroy the situation. Hostility and violence, a wish to be influential, are responses to terror in this movie. The acts of violence somehow transformed the characters to become better people in the end. The producers use violence to change the characters of the people in this movie. While watching the movie, different perception will come to different viewers. Some will see it as helpful and as a way of directing their anger. In this movie also we see a lot of racism. We witness the characters being violent to people of different races. This is the case with the policeman, the black people and Middle Eastern. The last scene shows when the cycle of random crashes again. Each person gets another opportunity and a glance at how certainty might work if they permitted the reality to liberate them.

In some ways, the films definitely have negative impact upon our society. This is especially when they depict the significance of using violence in solving real life problems. Films apply dramatic, frequently violent stories and images to imprison and uphold an audience. The film industry argues that this keeps the public informed. There have been instances of excess unregulated crime and violence shows on television. On the same breath there are increased occurrence of real time crimes and violence. Some researchers agree that that television news is a precise indication of reality. The film industry should be regulated. The television shows should also be regulated to control the kids from watching crime and violence (Boggs & Petrie, 2005).

In future I believe the films will have even a deeper significant effect on the society. This is because of its influence in dealing with situations and people. However I also believe that the film industry will be a very effective vehicle of creating awareness of this issue. It is up to the main players and producers to portray violence in a helpful way to shape the society. It is also not true that all people exposed to violence turns out to be violent. It is therefore possible to use the films themselves to change the perception of people on violence. In the movie Crash, there are numerous scenes of violence but the characters end up regretting it in one way or another. It is a good way of conveying the message that violence is not a solution for any anger.


Boggs, J. M., & Petrie, D. W. (2005). The Art of Watching Films” {seventh edition}. New York.

Bushman, B. J., & Anderson, C. A. (2001). Effects of violent video games on aggressive behavior, aggressive cognition,aggressive affect, physiological arousal, and prosocial behavior. Psychological Science , 353–359.

Donnerstein, E., & Smith, S. L. (1997). Impact of media violence on children, adolescents, and adults:Perspectives on psychology and the media. Washington DC: American Psychological Association.

Funk, J. B., Baldacci, H. B., Pasold, T., & Baumgardner, J. (2003). Violence exposure in real-life, video games, television, movies,and the internet: is there desensitization? Journal of Adolescence 27 (2004) 23–39 , 24-35.